Online video games are a rapidly growing trend on the World Wide Web. They were first developed and popularized in Japan, where they were known as “skill shot” games. In recent years, online video games have grown to encompass a wide variety of styles, types, and formats. This has made it possible for virtually anyone to play them from anywhere in the world. Because of this, millions of people are enjoying online video games on a daily basis.
One of the fastest-growing segments in the online video games industry is the pandemic game. A pandemic is a type of game that challenges a group of players to accomplish a set task. The earliest pandemeses were word puzzles. But today’s pandemes include all sorts of trivia games, cooking games, sports games, and racing games. Any genre of online gaming can fall under the banner of a pandemic game.
In addition to the pandemic games, other kinds of niche online video games have also emerged to challenge gamers’ social skills. There are social games that require players to work with or against another human player. Gamers can play with other players to compete for ranking. Those with higher ranking get an advantage when competing with other players and can compete against the entire world. Some of these social and competitive gaming sites are Farm Town and E-Space. Visit situs dominoqq for more information.
Another popular type of niche online video games are the ones that require players to make use of a third-party program to facilitate some aspect of the gameplay. Examples of these online games are the Massively Multiplayer Online Role-Playing Games (MMORPGs) such as the EverQuest, World of Warcraft, Secret of Solstise, and Age of Empire. These online games involve players interacting in large networks and using various strategies to overcome challenges. The current study finds that MMORPGs increase players’ engagement in online social interactions, but they also required players to exert effort beyond the game to make use of interpersonal skills such as negotiation, compromise, and social norms. Players also found that their decisions affected by their own social status, which might have implications for their productivity in the real world.
The present study finds that MMORPGs require players to overcome difficulty and explore new challenges not present in the games themselves. Although a great majority of MMORPG players prefer to play with friends or with people from their community, they also seem to find these aspects of these online games too challenging and frustrating. The current study finds that MMORPGs are satisfying, particularly when playing with friends, but they also require players to work beyond the game to use their social skills and to make use of interpersonal skills and negotiating. In this way, the present study suggests that MMORPGs are satisfying not only for the players themselves, but also for the communities they create and the individuals within them. The current study also points to the need for games developers to design games that will create these types of challenges and for players to overcome these challenges.
This research was funded by a grant from the Google Research Program. This paper is based on a dissertation entitled “Social Gaming: Experiences of Two Different Types of Online Gamers” by Zaid bin Hashemi and Douglas Koh, who are both graduate students at the University of Utah. This dissertation was used as the primary research paper for a thesis that was completed by Zaid bin Hashemi in Fall 2021. This study was supported by a grant from the Google Research Program.